<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Indie on tanis.codes</title><link>https://tanis.codes/tags/indie/</link><description>Recent content in Indie on tanis.codes</description><generator>Hugo</generator><language>en</language><copyright>Creative Commons CC BY-NC 4.0</copyright><lastBuildDate>Thu, 23 Jul 2026 08:30:00 +0200</lastBuildDate><atom:link href="https://tanis.codes/tags/indie/index.xml" rel="self" type="application/rss+xml"/><item><title>Seqix: Memory Game</title><link>https://tanis.codes/posts/seqix-memory-game/</link><pubDate>Thu, 23 Jul 2026 08:30:00 +0200</pubDate><guid>https://tanis.codes/posts/seqix-memory-game/</guid><description>&lt;p>Seqix started as a weekend itch: I wanted a small, self-contained side project I could take from idea to the App Store and Google Play without it turning into a second job. The result is a space-themed memory sequence game, the classic &amp;ldquo;Simon says&amp;rdquo; formula, dressed up with planets, rockets and pulsars, built with Expo and React Native.&lt;/p>
&lt;p>This is the home screen, with the leaderboard for the current board size:&lt;/p></description></item></channel></rss>